From: roBurky [#1]
29 Nov 2008
To: ALL
I have made a game. Please tell me the ways in which it is rubbish.
http://www.roburky.co.uk/?p=13
From: arqueturus (ANDREW) [#2]
29 Nov 2008
To: roBurky [#1] 29 Nov 2008
Interesting, also difficult. I think it's quite a solid base for a game with more depth.
I really really like the graphical style but I'm not keen on the planet as the start, go for a Defcon style world and it will fit right in with the overall look.
EDITED: 29 Nov 2008 by ANDREW
From: roBurky [#3]
29 Nov 2008
To: arqueturus (ANDREW) [#2] 29 Nov 2008
EDITED: 29 Nov 2008 by ROBURKY
From: Astrum Mortis (AM) [#4]
30 Nov 2008
To: ALL
From: roBurky [#5]
30 Nov 2008
To: Astrum Mortis (AM) [#4] 30 Nov 2008
From: spiffeh [#6]
30 Nov 2008
To: roBurky [#5] 30 Nov 2008
The survival aspect to the game is what really appealed to me, the fact that you have to use your 'maneuverability' to survive, although after replays I am not sure if you can die?
It reminded me so much of EVE and the vulnerable feeling you have after getting popped the mad dash escape in your defenceless pod to save all your rather expensive implants, but there is allot of things I seem to relate to EVE recently.
The music is sweet (I a huge fan of IDM). The way the game's intensity changes with the music, like how many enemies on the screen and how the beat is in time with the tail end of your propulsion device.
Like I said, awesome awesome game.
From: Walker Spaight (WALKER) [#7]
1 Dec 2008
To: roBurky [#5] 1 Dec 2008
EDITED: 1 Dec 2008 by WALKER
From: Jon [#8]
1 Dec 2008
To: roBurky [#1] 1 Dec 2008
From: red (REDEYE_UK) [#9]
1 Dec 2008
To: roBurky [#1] 1 Dec 2008
From: roBurky [#10]
1 Dec 2008
To: red (REDEYE_UK) [#9] 1 Dec 2008
From: Walker Spaight (WALKER) [#11]
2 Dec 2008
To: roBurky [#10] 2 Dec 2008
From: roBurky [#12]
2 Dec 2008
To: Walker Spaight (WALKER) [#11] 2 Dec 2008
From: Jamie (M_PIQUET) [#13]
3 Dec 2008
To: roBurky [#1] 3 Dec 2008
From: roBurky [#14]
3 Dec 2008
To: Jamie (M_PIQUET) [#13] 3 Dec 2008
From: Jamie (M_PIQUET) [#15]
3 Dec 2008
To: roBurky [#14] 3 Dec 2008
I've just reinstalled Windows and all drivers etc, but I don't think I'd restarted the PC to let the settings change, so it's possible the GFX card just wasn't working properly at the time. Let me check... win.
I loved that. It's like a dance, but terribly bleak. The countdown to death at the end is very morose. The music is also full of awesome.
I think there should be more asteroids, and extra points for making those little red pointy bastards crash into them.
From: roBurky [#16]
3 Dec 2008
To: Jamie (M_PIQUET) [#15] 3 Dec 2008
Cool. I'm glad you got it working.
I avoided the work I should have been doing today by fiddling with Reset instead. The enemies will be able to collide with the asteroids in the next version, and it will be possible to intentionally lead the missiles into them. However, I think I'll be keeping the red spaceships as invincible, so they just smash through asteroids and keep on going. They're very stupid, and crash into them on their own a lot. They'd be wiped out very quickly if that killed them.
It has changed the feel of it a bit. There are now a hell of a lot of exploding rocks all around you when flying through the asteroid belt. Not sure if that's a good or bad thing yet.
I also started work on more secret stuff to be found out in space.
From: roBurky [#17]
12 Jan 2009
To: ALL
From: strangely grey (JAMES) [#18]
13 Jan 2009
To: roBurky [#17] 13 Jan 2009
From: roBurky [#19]
25 Sep 2009
To: ALL
From: red (REDEYE_UK) [#20]
25 Sep 2009
To: roBurky [#19] 25 Sep 2009
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