From: ryan [#1]
25 Mar 2009
To: ALL
From: ryan [#2]
25 Mar 2009
To: ALL
From: Astrum Mortis (AM) [#3]
25 Mar 2009
To: ryan [#1] 25 Mar 2009
From: ryan [#4]
25 Mar 2009
To: ALL
From: roBurky [#5]
25 Mar 2009
To: ryan [#1] 25 Mar 2009
EDITED: 25 Mar 2009 by ROBURKY
From: Spanjab [#6]
25 Mar 2009
To: ryan [#1] 25 Mar 2009
From: ryan [#7]
25 Mar 2009
To: Spanjab [#6] 25 Mar 2009
a 20-man SB gang + a target painting rapier + ECM. think of the covert cyno alphadeath to be had!
i think we should start working some serious covert cyno action into our roaming gangs if SBs are given torps.
EDITED: 25 Mar 2009 by RYAN
From: Jamie (M_PIQUET) [#8]
25 Mar 2009
To: ryan [#7] 25 Mar 2009
From: ryan [#9]
25 Mar 2009
To: Jamie (M_PIQUET) [#8] 25 Mar 2009
EDITED: 25 Mar 2009 by RYAN
From: Astrum Mortis (AM) [#10]
25 Mar 2009
To: roBurky [#5] 25 Mar 2009
EDITED: 25 Mar 2009 by AM
From: roBurky [#11]
25 Mar 2009
To: Astrum Mortis (AM) [#10] 25 Mar 2009
Bombers didn't have bombs originally.
I just had a look at the ECM ship changes. They sound better than the current situation, although I would of course prefer the function of the ECM module was radically changed instead.
They're reducing the range of ECM, and increasing its falloff, so it has reduced effectiveness at long range. The lowslot ECM booser module will become a range booster instead of a strength booster. The Falcon and scorpion have their range bonuses removed and become close-range ships. The rook stays as an ECM sniper (and maybe the blackbird is its Tech1 counterpart? They don't mention it.), but with lower strength than current.
From: jimR (ZWISS) [#12]
25 Mar 2009
To: roBurky [#11] 25 Mar 2009
From: Spanjab [#13]
25 Mar 2009
To: jimR (ZWISS) [#12] 25 Mar 2009
Yeah when I went for the Falcon in the gang fight the other day in a Vaga it died really fast, I assumed others were hitting it until the killmail arrived! :-)
My only real fear is that with ECM nerfed the RR fleets will be unkillable.
From: Jon [#14]
25 Mar 2009
To: Spanjab [#13] 25 Mar 2009
From: Jamie (M_PIQUET) [#15]
25 Mar 2009
To: roBurky [#11] 25 Mar 2009
The falcon will be useless as a 'close range brawler'. It's a caldari gunship with weapon range bonii and only two usable hardpoints (assuming a cyno takes up one). It should really be the rook that becomes the brawler and the falcon a mid range jammer. I think the whole recon class needs rejigging tbh - too many nerfed functions for a ship class desined around ECM. Jammers nerfed, damps are shit, nos don't work and target painters are useless unless you're in a torp boat.
From: Spanjab [#16]
25 Mar 2009
To: Jamie (M_PIQUET) [#15] 25 Mar 2009
I do worry that it's coming down to tank vs gank again and the opportunity for skill in fights is reducing.
Angular velocity will become the new I-win button with tracking disruptors the norm....... Then they will nerf them.........
From: Jon [#17]
25 Mar 2009
To: Spanjab [#16] 25 Mar 2009
I don't know if it's my very weak-EW amarr roots, but I've never been much of a fan of EW and bells and whistles. I much prefer a straight stand-up tank vs gank slug-fest.
I always feel like it sucks when you lose a ship because you couldn't shoot the person attacking you, because they just jam you for the whole fight. I might as well not have brought any fucking guns to the fight in the first place then and just fit the fattest tank possible to try and survive long enough to get away from the fight. Or just not get into them, which means either just ratting/missioning/general "care-bearing" or never leaving the hangar.
*shrugs*
From: Spanjab [#18]
25 Mar 2009
To: Jon [#17] 25 Mar 2009
From: roBurky [#19]
25 Mar 2009
To: Jamie (M_PIQUET) [#15] 25 Mar 2009
From: doc neil (DOCNEIL) [#20]
25 Mar 2009
To: ALL
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