From: roBurky [#1]
7 Mar 2008
To: ALL
From: Janek [#2]
7 Mar 2008
To: roBurky [#1] 7 Mar 2008
From: Amirae Tessin (CP) [#3]
7 Mar 2008
To: roBurky [#1] 7 Mar 2008
From: Janek [#4]
7 Mar 2008
To: Amirae Tessin (CP) [#3] 7 Mar 2008
Can't disagree there. I've been playing for ages, and I still find it clunky as all hell, and regularly go scampering to the Wiki.
Still. The Wiki is your friend. If you can jam your foot in the door and pick up the basics, the rest should fall into place relatively easily. It's just that first attempt which is often impenetrable.
From: Thesper [#5]
7 Mar 2008
To: Janek [#4] 7 Mar 2008
From: Janek [#6]
7 Mar 2008
To: Thesper [#5] 7 Mar 2008
That's the one advantage ZAngband has over ToME. Explosively-breeding stuff in the latter never seem quite explosive enough.
On the plus side, no Barney.
From: Amirae Tessin (CP) [#7]
7 Mar 2008
To: Janek [#4] 7 Mar 2008
EDITED: 7 Mar 2008 by CP
From: Jon [#8]
7 Mar 2008
To: Thesper [#5] 7 Mar 2008
Heh. I had a friend in school who got so addicted to Angband that he failed most of his A levels. Ok it wasn't that simple, but Angband featured heavily.
It was a fun way to pass the time between beatings though. :(
From: Jon [#9]
7 Mar 2008
To: Jon [#8] 7 Mar 2008
Also, I still really like the idea of Dwarf Fortress, but... something.
Not very helpful. Hmm.
From: Tapin Tegellan (TAPIN) [#10]
7 Mar 2008
To: ALL
Well I started playing this a few weeks ago after spending ages reading tutorials and still understanding nothing I decided to just give it a go losing is fun right?
first fortress - I didnt really understand how the starting place thing worked and as such ended up on a map with no water result dwarfs all die of thirst before the years out.
second fortress - Things go better I have a river however I build my base too close to it and theres just sandy gound everywhere not v usefull give up
thrid fortress - I find a nice cave wall even build some tables beds etc setup a farm unfortunaty i didnt realse you have to plant crops in it - result my dwarfs start eating rats come winter and starving to death they generaly dont take this very well and mope about alot.
The one im currently runnign seems to be doing a bit better but the fort is turning into some multi level maze and is a bit hard to control. I also dug some channels to drain some lakes leading to ammusing consquences.
From: Tapin Tegellan (TAPIN) [#11]
8 Mar 2008
To: ALL

From: roBurky [#12]
8 Mar 2008
To: Tapin Tegellan (TAPIN) [#11] 8 Mar 2008
You need a butcher's workshop and tanner's workshop and dwarfs with the relevant jobs to make use of stuff the hunter kills. I think the bodies go in the refuse pile if there's no butcher available.
Also, do you know about the < and > keys for changing z-level?
EDITED: 8 Mar 2008 by ROBURKY
From: Tapin Tegellan (TAPIN) [#13]
8 Mar 2008
To: roBurky [#12] 8 Mar 2008
From: roBurky [#14]
12 Mar 2008
To: ALL
From: roBurky [#15]
12 Mar 2008
To: roBurky [#14] 12 Mar 2008
From: Janek [#16]
12 Mar 2008
To: roBurky [#15] 12 Mar 2008
How very meta.
I still like the old engravings about the creation of an artifact skirt.
"The dwarf is lifting the skirt!"
From: Amirae Tessin (CP) [#17]
12 Mar 2008
To: roBurky [#15] 12 Mar 2008
From: roBurky [#18]
12 Mar 2008
To: ALL
I've been trying to train up an army of crossbow dwarves. For that, I need lots of wood to make crossbow bolts for practicing. For that, I need lots of axes. For that, I need metal. For that, I need magma.
I got my magma channels dug. I got my metal smelted. I got my axes built. I got my woodcutters woodcutting. I got some peasants collecting the wood. I got my woodcrafters making bolts. I got some happy marksdwarves training on the archery ranges.
But my woodcutters and wood haulers kept getting attacked by harpies and elephants and dying. I tried putting the army on duty and sending them out on rescue operations, but it didn't really work. It's far too fiddly with the interface, and the soldiers are too slow. So I tried turning all of my marskdwarves into hunters, to kill off all the dangerous animals so my woodcutters can work in peace.
Within a very short while, my ten or so talented crossbow-wielders were bringing in dead elephants with alarming regularity. I assigned an army of butchers and tanners to work on them, but it was just not quick enough. I've got rotting animal flesh littering my fortress, clouds of stinking miasma hanging over everything like a smog. My soldiers turned hunters are all miserable at being turned into civilians, having to go outside, get rained on, sleep in the mud, walk through the stink to the butchers' shops, etc.
They're beginning to tantrum, and I get the impression it's not a good idea to anger all the dwarves wearing armour and wielding masterfully crafted crossbows. I've drafted them back into the military and sent them back to the archery range. But it's still going to take ages to clear all of the dead animal backlog scattered over the fortress.
EDITED: 12 Mar 2008 by ROBURKY
From: Tapin Tegellan (TAPIN) [#19]
12 Mar 2008
To: ALL
ROFL
I think its time for statemurdered :)
From: Janek [#20]
13 Mar 2008
To: Tapin Tegellan (TAPIN) [#19] 14 Mar 2008
I'd totally be up for a StateCorp succession game.
Rob - dude, use bone bolts. Particularly if you have a plentiful supply of local wildlife. Kill animal with bone bolt. Harvest bones. Build bone bolts. Repeat.
(Also, deadly elephants? Whenever I've come across them post z-axis they've been pretty tame)
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