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<title>The Statecorum</title>
<link>http://statecorp.net/forum/</link>
<description>The Statecorum - http://statecorp.net/forum/</description>
<lastBuildDate>Tue, 07 Sep 2010 07:04:18 UT</lastBuildDate>
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<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1580.1</guid>
  <pubDate>Mon, 06 Sep 2010 11:43:06 UT</pubDate>
  <title>World of Awesome</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1580.1</link>
  <dc:creator>Jamie (M_PIQUET)</dc:creator>
  <description><![CDATA[The bt-2 is fried awesome on a stick. I'm also growing fond of sitting in a corner with my su-18 and instapopping noobtanks. And light tanks. And some mediums too...]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1580.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1581.1</guid>
  <pubDate>Sat, 04 Sep 2010 21:43:17 UT</pubDate>
  <title>Incursions</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1581.1</link>
  <dc:creator>Spanjab</dc:creator>
  <description><![CDATA[These kind of things work in other MMO's where when you die you get to come back to life somewhere with little loss.  In this people will lose a lot of valuable ships and be pretty pissy methinks.]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1581.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1579.1</guid>
  <pubDate>Sun, 08 Aug 2010 12:14:39 UT</pubDate>
  <title>Most expensive kill ever?</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1579.1</link>
  <dc:creator>ryan</dc:creator>
  <description><![CDATA[since utus are going for 30bil it's technically not even the most expensive t1 frig kill ever, but fuck me sideways - i'd probably cry irl if i spunked a grand on GTCs and then got popped.

with them in a cyno kessie, of all things.]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1579.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1577.1</guid>
  <pubDate>Fri, 30 Jul 2010 02:52:58 UT</pubDate>
  <title>Starcraft II Fail</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1577.1</link>
  <dc:creator>Jon</dc:creator>
  <description><![CDATA[Was working again tonight after some messing. Much, much fun.]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1577.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1485.1</guid>
  <pubDate>Wed, 23 Jun 2010 21:21:50 UT</pubDate>
  <title>I saw this and I thought I'd share it with you chaps...</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1485.1</link>
  <dc:creator>Jon</dc:creator>
  <description><![CDATA[You are correct. Also they were posted some time ago and I didn't see them on SNL, though we do sometimes watch it.]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1485.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1575.1</guid>
  <pubDate>Fri, 18 Jun 2010 11:36:01 UT</pubDate>
  <title>Perpetuum StateCorp forum access</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1575.1</link>
  <dc:creator>Jon</dc:creator>
  <description><![CDATA[I've lost the thread with our info, which isn't helping me log on and work this thing out. Should have some time on the weekend to get more involved though.]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1575.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=953.1</guid>
  <pubDate>Mon, 14 Jun 2010 17:00:11 UT</pubDate>
  <title>Dwarf Fortress</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=953.1</link>
  <dc:creator>doc neil (DOCNEIL)</dc:creator>
  <description><![CDATA[shurly he had them on his sholders and killing gobbos with axe and not using dwarf baby as clubs]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=953.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1571.1</guid>
  <pubDate>Mon, 19 Apr 2010 18:16:41 UT</pubDate>
  <title>hanknova</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1571.1</link>
  <dc:creator>jimR (ZWISS)</dc:creator>
  <description><![CDATA[Yes.]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1571.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1570.1</guid>
  <pubDate>Thu, 15 Apr 2010 17:23:38 UT</pubDate>
  <title>Sleep Is Death</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1570.1</link>
  <dc:creator>roBurky</dc:creator>
  <description><![CDATA[I played two games of this today.

I played Bobsy's thief scenario: http://sidtube.com/gallery/212/
And Poisoned Sponge's post-apocalyptic desert story: http://sidtube.com/gallery/209/

Other playthroughs of the same stories:
Day playing Bobsy's: http://thecardchest.com/sid/viewStory.php?storyID=458
Sponge playing Bobsy's: http://thecardchest.com/sid/viewStory.php?storyID=459
Bobsy playing Sponge's: http://thecardchest.com/sid/viewStory.php?storyID=455
Pentadact playing Sponge's: http://thecardchest.com/sid/viewStory.php?storyID=453]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1570.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1569.1</guid>
  <pubDate>Thu, 01 Apr 2010 13:57:32 UT</pubDate>
  <title>Insurance Changes</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1569.1</link>
  <dc:creator>Zekk Pacus (CERAZED)</dc:creator>
  <description><![CDATA[This came up in my blog and I thought I'd post it here as well:

http://www.eveonline.com/devblog.asp?a=blog&#38;bid=746

Basically, they're going to change insurance to be tied to the market average price of the minerals used to build the ship. They're also going to do this for tech 2, although that will be a weighted average - something like 20% for a HAC, at a guess, up to 60% for a dictor. Tech 3 hulls will become fully insurable, though the subsystems will not. Interestingly they're also going to adjust the insurance rates of supercaps down through the floor - 1-10% of mineral cost is the rate mooted on that devblog, against the 40% they currently give out. 

Depending on the rates involved, the actual insurance payout for things like HACs might not actually change - HACs insure payout for about 20m at the moment against an outlay of 100m or so.]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1569.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1567.1</guid>
  <pubDate>Wed, 17 Mar 2010 21:13:17 UT</pubDate>
  <title>BFBC2</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1567.1</link>
  <dc:creator>Janek</dc:creator>
  <description><![CDATA[No problems with that now, as the ingame VOIP doesn't work. Yaaaay. Also the autobalance doesn't really work either - although it does occasionally decide someone's changed teams TOO MANY TIMES and therefore won't let you. Even if you're trying to balance the teams. Guh.

It seems to mostly try and stick you on the same team as your friends, too. With varying degrees of success.

I'm JanekT ingame. Enjoying it! Especially the bits where I end up shooting KIAEddz in the back of the head.]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1567.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1566.1</guid>
  <pubDate>Mon, 22 Feb 2010 09:37:02 UT</pubDate>
  <title>Tyrannis</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1566.1</link>
  <dc:creator>Roguekitty</dc:creator>
  <description><![CDATA[I think it looks kinda funky. I look forward to being able to conduct orbital bombardment.]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1566.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1565.1</guid>
  <pubDate>Wed, 03 Feb 2010 07:20:59 UT</pubDate>
  <title>oh dear gonnies, oh dear</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1565.1</link>
  <dc:creator>LD (CULLNEAN)</dc:creator>
  <description><![CDATA[it gets better

http://www.eveonline.com/ingameboard.asp?a=topic&#38;threadID=1262549

karrtoon has disbanded them]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1565.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1563.1</guid>
  <pubDate>Sat, 23 Jan 2010 19:27:08 UT</pubDate>
  <title>Solium Infernum</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1563.1</link>
  <dc:creator>Janek</dc:creator>
  <description><![CDATA[Got it on release, always up for another game.]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1563.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1561.1</guid>
  <pubDate>Sun, 17 Jan 2010 07:14:28 UT</pubDate>
  <title>Eve ships to scale</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1561.1</link>
  <dc:creator>LD (CULLNEAN)</dc:creator>
  <description><![CDATA[dust needs to make that happen!]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1561.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1562.1</guid>
  <pubDate>Sun, 17 Jan 2010 00:07:55 UT</pubDate>
  <title>Perpetuum</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1562.1</link>
  <dc:creator>Spanjab</dc:creator>
  <description><![CDATA[Registered too hoping for a mail! :-)]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1562.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1560.1</guid>
  <pubDate>Mon, 04 Jan 2010 16:30:42 UT</pubDate>
  <title>plgoonsnc loses titans</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1560.1</link>
  <dc:creator>Roguekitty</dc:creator>
  <description><![CDATA[Yeah, I'm rooting for IT. I cant stand the goons.]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1560.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1559.1</guid>
  <pubDate>Tue, 22 Dec 2009 17:11:10 UT</pubDate>
  <title>HUN making their own MMO?</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1559.1</link>
  <dc:creator>jimR (ZWISS)</dc:creator>
  <description><![CDATA[This game is a wholesale Eve rip, although the UI isn't quite as refined. I do like the way they've handed skills though. It's still time based, but the points can be spent on any character you like.]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1559.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1552.1</guid>
  <pubDate>Tue, 17 Nov 2009 20:39:45 UT</pubDate>
  <title>Borderlands</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1552.1</link>
  <dc:creator>Jamie (M_PIQUET)</dc:creator>
  <description><![CDATA[Playthrough 2 is more interesting... and by interesting I mean they've ramped the difficulty up rather harshly and introduced respawn timers. It feels more like co-op level difficulty than the normal game. 

Skag spawns go on for ever...]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1552.1</comments>
</item>
<item>
  <guid isPermaLink="true">http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1546.1</guid>
  <pubDate>Fri, 13 Nov 2009 10:00:24 UT</pubDate>
  <title>Sov Changes</title>
  <link>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1546.1</link>
  <dc:creator>roBurky</dc:creator>
  <description><![CDATA[Territory-holding alliances are going to have 7 days after the expansion to get infrastructure hubs in place in all their systems with strategic upgrades before they go offline.

I'm guessing there will be a lot of freighters moving through 0.0 in those 7 days.]]></description>
  <comments>http://statecorp.net/forum/?webtag=STATECORP&amp;msg=1546.1</comments>
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